clutter.Stage
clutter.Stage
Synopsis
class clutter.Stage(clutter.Group):
__init__()
def set_color(color )
def get_color(color )
def set_perspective(fovy , aspect , z_near , z_far )
def get_perspective(fovy , aspect , z_near , z_far )
def fullscreen()
def unfullscreen()
def show_cursor()
def hide_cursor()
def get_actor_at_pos(x , y )
def event(event )
def set_title(title )
def get_title()
def set_user_resizable(value )
def get_user_resizable()
def set_use_fog(fog )
def get_use_fog()
def set_fog(density , z_near , z_far )
def get_fog(density , z_near , z_far )
def set_key_focus(actor )
def get_key_focus()
def get_resolution()
def is_default()
def queue_redraw()
|
Methods
clutter.Stage.set_color
def set_color(color
)
color :
| a const-ClutterColor* |
clutter.Stage.get_color
def get_color(color
)
clutter.Stage.set_perspective
def set_perspective(fovy
, aspect
, z_near
, z_far
)
fovy :
| a gfloat |
aspect :
| a gfloat |
z_near :
| a gfloat |
z_far :
| a gfloat |
clutter.Stage.get_perspective
def get_perspective(fovy
, aspect
, z_near
, z_far
)
fovy :
| a gfloat* |
aspect :
| a gfloat* |
z_near :
| a gfloat* |
z_far :
| a gfloat* |
clutter.Stage.fullscreen
def fullscreen()
clutter.Stage.unfullscreen
def unfullscreen()
clutter.Stage.show_cursor
def show_cursor()
clutter.Stage.hide_cursor
def hide_cursor()
clutter.Stage.get_actor_at_pos
def get_actor_at_pos(x
, y
)
x :
| a gint |
y :
| a gint |
Returns : | a ClutterActor* |
clutter.Stage.event
def event(event
)
event :
| a ClutterEvent* |
Returns : | a gboolean |
clutter.Stage.set_title
def set_title(title
)
clutter.Stage.get_title
def get_title()
clutter.Stage.set_user_resizable
def set_user_resizable(value
)
clutter.Stage.get_user_resizable
def get_user_resizable()
clutter.Stage.set_use_fog
def set_use_fog(fog
)
clutter.Stage.get_use_fog
def get_use_fog()
clutter.Stage.set_fog
def set_fog(density
, z_near
, z_far
)
density :
| a gdouble |
z_near :
| a gdouble |
z_far :
| a gdouble |
clutter.Stage.get_fog
def get_fog(density
, z_near
, z_far
)
density :
| a gdouble* |
z_near :
| a gdouble* |
z_far :
| a gdouble* |
clutter.Stage.set_key_focus
def set_key_focus(actor
)
clutter.Stage.get_key_focus
def get_key_focus()
clutter.Stage.get_resolution
def get_resolution()
clutter.Stage.is_default
def is_default()
clutter.Stage.queue_redraw
def queue_redraw()