clutter.Stage
clutter.Stage
Synopsis
| class clutter.Stage(clutter.Group):
    __init__()
     def set_color(color)
     def get_color(color)
     def set_perspective(fovy,aspect,z_near,z_far)
     def get_perspective(fovy,aspect,z_near,z_far)
     def fullscreen()
     def unfullscreen()
     def show_cursor()
     def hide_cursor()
     def get_actor_at_pos(x,y)
     def event(event)
     def set_title(title)
     def get_title()
     def set_user_resizable(value)
     def get_user_resizable()
     def set_use_fog(fog)
     def get_use_fog()
     def set_fog(density,z_near,z_far)
     def get_fog(density,z_near,z_far)
     def set_key_focus(actor)
     def get_key_focus()
     def get_resolution()
     def is_default()
     def queue_redraw()
 | 
Methods
clutter.Stage.set_color
    def set_color(color)
| color:
 | a const-ClutterColor* | 
clutter.Stage.get_color
    def get_color(color)
clutter.Stage.set_perspective
    def set_perspective(fovy, aspect, z_near, z_far)
| fovy:
 | a gfloat | 
| aspect:
 | a gfloat | 
| z_near:
 | a gfloat | 
| z_far:
 | a gfloat | 
clutter.Stage.get_perspective
    def get_perspective(fovy, aspect, z_near, z_far)
| fovy:
 | a gfloat* | 
| aspect:
 | a gfloat* | 
| z_near:
 | a gfloat* | 
| z_far:
 | a gfloat* | 
clutter.Stage.fullscreen
    def fullscreen()
clutter.Stage.unfullscreen
    def unfullscreen()
clutter.Stage.show_cursor
    def show_cursor()
clutter.Stage.hide_cursor
    def hide_cursor()
clutter.Stage.get_actor_at_pos
    def get_actor_at_pos(x, y)
| x:
 | a gint | 
| y:
 | a gint | 
| Returns : | a ClutterActor* | 
clutter.Stage.event
    def event(event)
| event:
 | a ClutterEvent* | 
| Returns : | a gboolean | 
clutter.Stage.set_title
    def set_title(title)
clutter.Stage.get_title
    def get_title()
clutter.Stage.set_user_resizable
    def set_user_resizable(value)
clutter.Stage.get_user_resizable
    def get_user_resizable()
clutter.Stage.set_use_fog
    def set_use_fog(fog)
clutter.Stage.get_use_fog
    def get_use_fog()
clutter.Stage.set_fog
    def set_fog(density, z_near, z_far)
| density:
 | a gdouble | 
| z_near:
 | a gdouble | 
| z_far:
 | a gdouble | 
clutter.Stage.get_fog
    def get_fog(density, z_near, z_far)
| density:
 | a gdouble* | 
| z_near:
 | a gdouble* | 
| z_far:
 | a gdouble* | 
clutter.Stage.set_key_focus
    def set_key_focus(actor)
clutter.Stage.get_key_focus
    def get_key_focus()
clutter.Stage.get_resolution
    def get_resolution()
clutter.Stage.is_default
    def is_default()
clutter.Stage.queue_redraw
    def queue_redraw()